Massively multiplayer online role-playing games: comparing characteristics of addict vsnon-addict online recruited gamers in a French adult population

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Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population

BACKGROUND Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming. With the growing number of gamers worldwide, adverse effects (isolation, hospitalizations, excessive use, etc.) are observed in a minority of gamers, which is a concern for society and for t...

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Author's response to reviews Title: Massively Multiplayer Online RolePlaying Games: Comparing characteristics of addict vs non-addict online recruited gamers in a French adult population Authors:

(DR) I found much of the abstract's wording difficult to understand, requiring multiple re-readings and testing different possible interpretations. You need to rewrite and clarify the abstract. This is crucially important for your work to have any impact, as the abstract is the first (and frequently only) part of the paper that others will read. The abstract was re-written, taking your comments...

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Social Interactions in Massively Multiplayer Online Role-Playing Gamers

To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create str...

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Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games

Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectures for these systems. We present the first detailed measurement study and the first models of the virtual populations in two popular MMORPGs, World of Warcraft and Warhammer Online. Our results show that while these two types o...

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Cloud-based support for Massively Multiplayer Online Role-Playing Games

Massively Multiplayer Online Role-Playing Games (MMORPGs) are very sophisticated applications, which have significantly grown in popularity since their early days in the mid́90s. Along with growing numbers of users the requirements on these systems have reached a point where technical problems become a severe risk for the commercial success. Within the CloudCraft project we investigate how Cloud...

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ژورنال

عنوان ژورنال: BMC Psychiatry

سال: 2011

ISSN: 1471-244X

DOI: 10.1186/1471-244x-11-144